Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
• Define, structure, and drive the overall game design vision in collaboration with the Game Director, Creative Director, and Production.
• Lead, mentor, and support a team of designers, fostering growth, ownership, and high-quality output.
• Own and manage the design process, including planning, prioritization, and delivery of features and systems.
• Design and oversee gameplay systems, mechanics, and player progression, ensuring coherence and consistency across the game.
• Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders.
• Drive a data-informed, KPI-oriented design approach for a live (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements.
• Identify, prototype, and iterate on key features based on playtests, player feedback, and data insights.
• Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability.
• Ensure timely delivery aligned with project goals, scope, and quality expectations.
• Develop and maintain clear and actionable design documentation.
• Support recruitment, onboarding, performance evaluation, and career development of team members.
Qualifications
Experience
• 5+ years of experience in game design, including experience on at least one shipped AAA or AA title.
• Proven experience in a leadership role (Lead or Associate Lead Designer).
• Experience working within multidisciplinary teams across the full production cycle.
• Familiarity with live production environments and iterative development processes.
Knowledge & Skills
• Strong expertise in game systems design, balancing, and player progression.
• Broad understanding of gameplay design across multiple systems (core gameplay, meta systems, UX, etc.).
• Proficiency with game development tools (e.g., Jira, Hansoft, Perforce).
• Experience working with Anvil Engine and its toolset.
• Experience with visual scripting and/or data-driven design approaches.
• Strong analytical mindset with the ability to leverage data to inform design decisions.
• Excellent documentation skills to clearly communicate design intent and ensure team alignment.
• Solid understanding of production pipelines, workflows, and development methodologies.
• Ability to plan, prioritize, and manage team workload effectively.
Nice to Have
• Experience contributing to multiple projects or different phases of production.
• Familiarity with large-scale game systems and content pipelines.
• Experience improving team workflows, tools, or production efficiency.
• Active interest in games and game design trends.
Personal Attributes
• Strong leadership and mentorship abilities, with a focus on team growth and well-being.
• Excellent communication, presentation, and interpersonal skills.
• Collaborative, empathetic, and team-oriented mindset.
• Highly adaptable and solution-oriented in a fast-paced environment.
• Strong problem-solving and critical-thinking skills.
Jobcode: Reference SBJ-z3kb77-216-73-216-42-42 in your application.